@Miolith / Nelson VF

Software Engineer & Graphics Programmer

About me

I am a French Software Engineer with experience in Graphics Programming, Artificial Intelligence and C/C++ Development. I'm into anything remotely creative and technically challenging.

Education

  • EPITA Graduate School of Computer Science
  • Lot of self-learning

Interests

  • 3D Rendering
  • GPU/Shader Programming
  • High performance C++
  • Game Engine


Content Creation

I try to share my knowledge and experience in graphics and programming with others through social media.

YouTube

Quick Understanding of Homogeneous Coordinates

6 minute video explaining why are 4D vectors used to represent 3D objects. How indispensable could it be so that every 3D graphics API force it on its users ?


ShaderToy

Shader programming is an essential part of rendering graphics via the GPU. Such technology can be used as is to draw graphics without any input scene or vertices, which is what I create and share on ShaderToy.

Outer Wilds solar system

Gum paradise

The Journey

Topology Trick (Voxel GI + PBR)





Projects

These are projects that I made myself or in collaboration. Some of these cannot be made publicly available for confidentiality reasons.


Graphics Programming & Image processing



C++ General Programming



Connect

Feel free to reach out to me for any inquiries or just to chat