@Miolith / Nelson VF

Software Engineer & Graphics Programmer

About me

I am a French Software Engineer with experience in Graphics Programming, Machine Learning and C/C++ Development. I'm into anything remotely creative and technically challenging.

Education

  • EPITA Graduate School of Computer Science
  • Lot of self-learning

Interests

  • 3D Rendering
  • GPU/Shader Programming
  • High performance C++
  • System Engineering
  • Game Engine


Content Creation

I try to share my knowledge and experience in graphics and programming with others through social media.

YouTube

Quick Understanding of Homogeneous Coordinates

6 minute video explaining why are 4D vectors used to represent 3D objects. How indispensable could it be so that every 3D graphics API force it on its users ?


Math/CS illustrations

Bayer Dithering

Pixel art makes you compose with a just a handful of colors, does it mean that you have to abandon soft color gradients ? Click on this image and see the answer for yourself.

The extremely simple trick to make this crisp look is Bayer dithering. By adding a structured "noise" pattern before quantizing colors, you can simulate smooth lighting, depth, and texture.


Comfy gums shader animation tutorial

An illustrated tutorial on how to create a comfy gums shader animation as shown below.

The shader is made of a simple raymarcher with a custom distance function to create the gums shape.


ShaderToy

Shader programming is an essential part of rendering graphics via the GPU. Such technology can be used as is to draw graphics without any input scene or vertices, which is what I create and share on ShaderToy.

Comfy Gums

The Journey

Topology Trick (Voxel GI + PBR)

Space Discovery

Celestial Dynamics

Sealed Cave





Open Source contributions

Dear ImGui

Dear ImGui is an immediate mode C++ GUI library for graphics applications. I solved a bug in the Vulkan backend that caused a corruption of textures when updated.

Pull Request

Projects

These are projects that I made myself or in collaboration. Some of these cannot be made publicly available for confidentiality reasons.


Graphics Programming & Image processing



C++ General Programming